Post by neith on May 26, 2005 23:17:33 GMT -4
((A buterfly flaps it's wing. The distortion in the air causes an airborn
dissese to land on a plant leaf, and gets sucked into the plant.
Then the plant dies. The roots are eaten by a mole. The mole gets the dissease,
and dies on the way to a pond for a drink. A vulcher eats the mole.
The disease causes the vulcher's crap to get hard. The vulcher craps on
the car hood of some guy named Fred. Fred can't get the crap off so he goes
into his basement and makes a mixture that gets the crap off. His friend who
works at a patent office sees how well it works and Fred gets a patent on the
mixture. Everyone buys it, but no one knows that it realeses wether shapping
chemicals into the atmosphere. This causes a huricane across the world that
kills about 3000 people. All because of the flap of a butterfly wing
-The Chaos Theory))
Name: Siddith PsYcho (aka. Chaos)
Race: Half demon, half human.
Age: 23
Gender: Male
Weight: 147 Lbs.
Height: 6' 2"
Hair: Medum long shag, natural clored blue. It gleams in the sun,
and gets almost black at night.
Eyes: Dark red, with black cracked shaped lines flowing out from the pupil
Armor: A chest, and leg plate, that he almost never wears.
Clothes: An open, tattered jean jaket over a white Tshirt,
and black baggy pants are Sid's normal clothes.
Weapons:
Bro: A Beautifuly crafted masterpiece 10 gauge shot gun.
Sid earned it for killing a few local gangsters for a rival gang.
after reciving it as a gift, he..."tested it" on the gang members that
hired him.
Flogger: A long whip used for the torture of any and all.
Sid's demon blood comes in with this weapon, as it has small razors that
never go dull due to his demon abilities.
Silver Stilettos: Two razor sharp, thin daggars.
The left hand daggar was crafted by demons, and the right hand daggar
was crafted by human psychics as a gift for Sid's parrents marrage.
These daggars are designed to cut through armor, and everything else in
existance. Being light, they go perfect with Sid's eractic fighting style.
Gatling FuRRy: An 8 ft. gatling gun summoned from another dimension of great
suffering. It never runs out of ammo, and never needs to be reloaded.
The shells are 15mm. hollow point magnums, and the rate of fire is 6000
rounds per minute. This weapon is designed for the mass slaughter of all
living things.
Orrigionally used by the demon sect of Siddiths family on his fathers side,
it's sole purpose was to begin and end wars. As a member of a radical goupe
in the demon world, Sid's father develloped the technique to call on it
so he could kill all in his path, and start wars through the confusion it
left as to who slaughtered a whole army in a few minutes. He did it for
the ultamate plesure in seeing the chaos he created. Whenever he tired
of the old war, he would kill all it's members and make a new one.
Psychic Matter: A pendant giving Siddith about 50% greater controll over
Chaos energy than he normaly would have.
It was given to him by his mother who wanted him to be a supreem
fighter, and knew one day, what he would become.
An incredibly powerful psychic half demon, who would no doubt, with
time, destroy anything he possibly could. She knew
about his new rare type of energy, and she designed this for him
so he could accomplish his goals with ease.
Abilities:
Sid has mastered the rare Chaos Energy. It is supirior to demon energy and
most human energy because it is much more abundant (inside the body), and
like the name suggests, can hardly be stopped because of it's radical nature.
This endows Siddith with many different abilities that can be
controlled by thoes who can controll the Chaos Energy.
some of the Chaos Energy abilities are the ability to play with an opponents mind, and make
them halucinate: The ability to fly (not in battle): The ability to spend
tons of energy and still have tons left: The ability to heal all puncture
wounds completly, and some burn wounds. Two posts, used just for healing are
required for major injuries: Various differently named attacks:
Pain: Another side to Siddeth Psycho, It's somthing like a transformed state,
except that it's much more mental than physical. The physical changes
include widdened eyes, heightened senses, bigger muscles, thicker, tougher
skin,(which is 75% resistant to all energy attacks except the pircing type),
greater speed, and even better use, and controll of his
energy.
Two dark blue, and black feathered wings extend out of his back, and his
face looks much more serious and sinester than when he is normally insane.
Mentaly his thought's are much more controlled. Through seeing the chaos
of life, and all things under the sun, he becomes sickened.
From within the depths of his mind, a dark anger arises, and forces his
thoughts to be even more controlled, and set on a specific goal of mass
murder, which spawns from the desire to end all the suffering he sees from
everyone including himself, by killing all living things in his path, and
finally himself after he has killed everyone else.
Special atacks:
Psycho suffering: This move attacks an opponent with compression energy,
and makes the opponent hallucinate at the same time.
They see their own terrible fate that their deepest most inner fears
detirmine,and although it's just in their mind, it seems and feels real.
Their bodys are also suffering a terrible fate dilivered by
a compression energy attack. The outside attack crushes the opponent in a
layer of super heated energy. It only takes about 20 secconds to crush a
normal human into a 2 inch cube, and about twice that time for a good fighter.
It keeps shrinking into infinity.
De Fusion: Obliterates all in it's path.
The mixed blood of a super powerful demon, and a legandary psychic
human, give Siddith a magnificent controll over energy and matter.
If you get hit by this 2ft. wide blast, you will have a 2 ft. hole in you.
It completly disolvs all matter, sending it into a black hole full of all
the matter it's ever destroyed. The only way to avoid this attack is to
dodge it, blocking is not an option.
De Fusion Variables. There are a few variables to the previous move, that
will be explained here. Eventhough they are in a different section, they are
part of the same move that is above this one:
Wide beam: A wide version of the De Fusion. It wont go through a whole body
like the 2ft. wide version. Instead, it acts like a radiation, rapidly
eating away at everything in the area, including flesh.
Giuded De Fusion: A few small comet shapped orbs are guidedly fired at an
opponent. If one hits it will go through anything. If two or more hit they
stay embedded in the opponents body, as they eat away at their innards.
If they are not removed by Siddith, in a short amount of time they
will suck energy from the enemy till the grow into a sprit beast and rip
open a whole to come out to fight.
Song for the Deaf!: Puts all person(s) around into a deep trance,
Including Sid. You don't have to hear it, because it's more of a
feeling than a song, (although a mornful song can be heard as part of the move.)
In the deep trance an artificial world is created where Siddith is like
God. He controlls things like the physics, and basicly just what happens in
the "Dream World".
The only way out, is to defeat an obstical (usually of a moral nature),
set by Siddith. If you die in the fake world, you lose about half your
health, and half your energy, in the real (rp) world.
Supprise!!: Never fails to hit.
Siddith appears behind you and fires 5 medium strength blasts of energy in
your back. This can only be used two times per battle, maybe three. It can be
used only right after someone attempts an attack on him and misses because
he is using this move to evade them.
Cypher Fate: By far, this is potentially the most powerful, unpredictable
move in Siddiths repertoire.
Enormous amounts of energy pour out of his body rapidly. Aside from awsome
destruction to all the surroundings, the energy's natural chaotic nature is
tamed, and used to create somthing like the dream world in the
song for the deaf move, except it's still the real world.
Once enough energy has been released into
the air to give siddith some controll over the domian, he rolls 3 dice.
The opponent is given the power to chose the numbers of three didgits.
They can chose any number from 1 up to 6 for each 0,0,0 didgit. They
MUST be at least a 1, and no more than 6.
(Their choice will chose what following attack is done to them. There are
different possiblilities that I will pm to the admin reading this so he/she
can see if he/she approves. I don't want everyone to know what they
are, because that would make this move almost pointless.
Admin, pm me when you are ready for the different efects the choice of
numbers has.)
dissese to land on a plant leaf, and gets sucked into the plant.
Then the plant dies. The roots are eaten by a mole. The mole gets the dissease,
and dies on the way to a pond for a drink. A vulcher eats the mole.
The disease causes the vulcher's crap to get hard. The vulcher craps on
the car hood of some guy named Fred. Fred can't get the crap off so he goes
into his basement and makes a mixture that gets the crap off. His friend who
works at a patent office sees how well it works and Fred gets a patent on the
mixture. Everyone buys it, but no one knows that it realeses wether shapping
chemicals into the atmosphere. This causes a huricane across the world that
kills about 3000 people. All because of the flap of a butterfly wing
-The Chaos Theory))
Name: Siddith PsYcho (aka. Chaos)
Race: Half demon, half human.
Age: 23
Gender: Male
Weight: 147 Lbs.
Height: 6' 2"
Hair: Medum long shag, natural clored blue. It gleams in the sun,
and gets almost black at night.
Eyes: Dark red, with black cracked shaped lines flowing out from the pupil
Armor: A chest, and leg plate, that he almost never wears.
Clothes: An open, tattered jean jaket over a white Tshirt,
and black baggy pants are Sid's normal clothes.
Weapons:
Bro: A Beautifuly crafted masterpiece 10 gauge shot gun.
Sid earned it for killing a few local gangsters for a rival gang.
after reciving it as a gift, he..."tested it" on the gang members that
hired him.
Flogger: A long whip used for the torture of any and all.
Sid's demon blood comes in with this weapon, as it has small razors that
never go dull due to his demon abilities.
Silver Stilettos: Two razor sharp, thin daggars.
The left hand daggar was crafted by demons, and the right hand daggar
was crafted by human psychics as a gift for Sid's parrents marrage.
These daggars are designed to cut through armor, and everything else in
existance. Being light, they go perfect with Sid's eractic fighting style.
Gatling FuRRy: An 8 ft. gatling gun summoned from another dimension of great
suffering. It never runs out of ammo, and never needs to be reloaded.
The shells are 15mm. hollow point magnums, and the rate of fire is 6000
rounds per minute. This weapon is designed for the mass slaughter of all
living things.
Orrigionally used by the demon sect of Siddiths family on his fathers side,
it's sole purpose was to begin and end wars. As a member of a radical goupe
in the demon world, Sid's father develloped the technique to call on it
so he could kill all in his path, and start wars through the confusion it
left as to who slaughtered a whole army in a few minutes. He did it for
the ultamate plesure in seeing the chaos he created. Whenever he tired
of the old war, he would kill all it's members and make a new one.
Psychic Matter: A pendant giving Siddith about 50% greater controll over
Chaos energy than he normaly would have.
It was given to him by his mother who wanted him to be a supreem
fighter, and knew one day, what he would become.
An incredibly powerful psychic half demon, who would no doubt, with
time, destroy anything he possibly could. She knew
about his new rare type of energy, and she designed this for him
so he could accomplish his goals with ease.
Abilities:
Sid has mastered the rare Chaos Energy. It is supirior to demon energy and
most human energy because it is much more abundant (inside the body), and
like the name suggests, can hardly be stopped because of it's radical nature.
This endows Siddith with many different abilities that can be
controlled by thoes who can controll the Chaos Energy.
some of the Chaos Energy abilities are the ability to play with an opponents mind, and make
them halucinate: The ability to fly (not in battle): The ability to spend
tons of energy and still have tons left: The ability to heal all puncture
wounds completly, and some burn wounds. Two posts, used just for healing are
required for major injuries: Various differently named attacks:
Pain: Another side to Siddeth Psycho, It's somthing like a transformed state,
except that it's much more mental than physical. The physical changes
include widdened eyes, heightened senses, bigger muscles, thicker, tougher
skin,(which is 75% resistant to all energy attacks except the pircing type),
greater speed, and even better use, and controll of his
energy.
Two dark blue, and black feathered wings extend out of his back, and his
face looks much more serious and sinester than when he is normally insane.
Mentaly his thought's are much more controlled. Through seeing the chaos
of life, and all things under the sun, he becomes sickened.
From within the depths of his mind, a dark anger arises, and forces his
thoughts to be even more controlled, and set on a specific goal of mass
murder, which spawns from the desire to end all the suffering he sees from
everyone including himself, by killing all living things in his path, and
finally himself after he has killed everyone else.
Special atacks:
Psycho suffering: This move attacks an opponent with compression energy,
and makes the opponent hallucinate at the same time.
They see their own terrible fate that their deepest most inner fears
detirmine,and although it's just in their mind, it seems and feels real.
Their bodys are also suffering a terrible fate dilivered by
a compression energy attack. The outside attack crushes the opponent in a
layer of super heated energy. It only takes about 20 secconds to crush a
normal human into a 2 inch cube, and about twice that time for a good fighter.
It keeps shrinking into infinity.
De Fusion: Obliterates all in it's path.
The mixed blood of a super powerful demon, and a legandary psychic
human, give Siddith a magnificent controll over energy and matter.
If you get hit by this 2ft. wide blast, you will have a 2 ft. hole in you.
It completly disolvs all matter, sending it into a black hole full of all
the matter it's ever destroyed. The only way to avoid this attack is to
dodge it, blocking is not an option.
De Fusion Variables. There are a few variables to the previous move, that
will be explained here. Eventhough they are in a different section, they are
part of the same move that is above this one:
Wide beam: A wide version of the De Fusion. It wont go through a whole body
like the 2ft. wide version. Instead, it acts like a radiation, rapidly
eating away at everything in the area, including flesh.
Giuded De Fusion: A few small comet shapped orbs are guidedly fired at an
opponent. If one hits it will go through anything. If two or more hit they
stay embedded in the opponents body, as they eat away at their innards.
If they are not removed by Siddith, in a short amount of time they
will suck energy from the enemy till the grow into a sprit beast and rip
open a whole to come out to fight.
Song for the Deaf!: Puts all person(s) around into a deep trance,
Including Sid. You don't have to hear it, because it's more of a
feeling than a song, (although a mornful song can be heard as part of the move.)
In the deep trance an artificial world is created where Siddith is like
God. He controlls things like the physics, and basicly just what happens in
the "Dream World".
The only way out, is to defeat an obstical (usually of a moral nature),
set by Siddith. If you die in the fake world, you lose about half your
health, and half your energy, in the real (rp) world.
Supprise!!: Never fails to hit.
Siddith appears behind you and fires 5 medium strength blasts of energy in
your back. This can only be used two times per battle, maybe three. It can be
used only right after someone attempts an attack on him and misses because
he is using this move to evade them.
Cypher Fate: By far, this is potentially the most powerful, unpredictable
move in Siddiths repertoire.
Enormous amounts of energy pour out of his body rapidly. Aside from awsome
destruction to all the surroundings, the energy's natural chaotic nature is
tamed, and used to create somthing like the dream world in the
song for the deaf move, except it's still the real world.
Once enough energy has been released into
the air to give siddith some controll over the domian, he rolls 3 dice.
The opponent is given the power to chose the numbers of three didgits.
They can chose any number from 1 up to 6 for each 0,0,0 didgit. They
MUST be at least a 1, and no more than 6.
(Their choice will chose what following attack is done to them. There are
different possiblilities that I will pm to the admin reading this so he/she
can see if he/she approves. I don't want everyone to know what they
are, because that would make this move almost pointless.
Admin, pm me when you are ready for the different efects the choice of
numbers has.)